Lead Technical Artist
This a Full Remote job, the offer is available from: Philippines
We are looking for a Lead Technical Artist with strong expertise in Unreal Engine 5 to help shape the world and technical foundations of our game. This role focuses on building and supporting workflows for world generation, including procedural nature, landmarks, resources and island generation while also guiding lighting and technical pipelines across the project.
Responsibilities: Lead and mentor the Technical Art team
Act as the main bridge between Art, Design and Engineering to ensure seamless integration of technical art workflows.Bring senior handson expertise, not just leadership.
Design, Support and implement systems for procedural world generation.
Develop and refine workflows for Terrain generation in Unreal Engine 5, balancing artistic direction and technical efficiency.
Prototype and integrate new techniques to make the world creation scalable and varied.
Drive implementation and optimization of Lumenbased and non Lumen lighting setups for lower end machines, ensuring consistent visual quality and performance.
Collaborate with tech art to establish best practices for realtime lighting.
Profile and optimize or pin point improvement for art assets, shaders, and systems to maintain stable performance across platforms.
Define or improve current performance budgets and create tools to help artists stay within technical constraints while pushing for optimal balance of visual quality and performance
Integrate, validate assets and optimize their visual performance in the engineDiagnose and resolve complex technical issues related to rendering, memory, and load times.
Build and maintain Blueprints, scripts, and custom tools to streamline asset integration and support artists in their workflows.
Script custom tools in Python, C++, or using Unreals scripting systems to automate tasks and empower the art team to work more efficiently.
Provide technical guidance on environment and asset pipelines.
Requirements: Proven experience as a SeniorPrincipal Technical Artist or Lead Technical Artist in the game industry.
Strong expertise with Unreal Engine 5 and previous version with minimum 4 years experience, particularly environmentworld workflows, Blueprints, and scripting.
Handson experience with PCG procedural environment generationKnowledge of large world islandterrain generation techniques within Unreal.
Solid understanding of Lumen lightingnon lumen and performance optimization.
Strong understanding of the Graphic Rendering Pipeline for nextgen technologies especially Unreal Engine 5Experience mentoring technical artists and guiding crossdisciplinary collaboration.
Location: 100% remotePreferable Locations: Asia and Europe
Benefits: 21 days of holidays year + local bank holidays.
Sick days.Budget for trainingcourses.
Budget towards purchasing work equipment such as laptops.
Monthly salary is paid in stable coins (USDC)This offer from "Seedify" has been enriched by Jobgether.com and got a 72% flex score.